How interactive media fits into the cultural landscape 🎮
www.cybercultural.com
Online gaming, virtual reality experiences and mixed reality apps are among the fastest growing parts of the digital economy. But are they what we’d traditionally label as “culture”? A new report argues that not only should these “interactive media” be talked about in the same breath as movies, music and books, they’re also essential to the future of culture.
How interactive media fits into the cultural landscape 🎮
How interactive media fits into the cultural…
How interactive media fits into the cultural landscape 🎮
Online gaming, virtual reality experiences and mixed reality apps are among the fastest growing parts of the digital economy. But are they what we’d traditionally label as “culture”? A new report argues that not only should these “interactive media” be talked about in the same breath as movies, music and books, they’re also essential to the future of culture.